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  • Aliens In the Attic
    I was part of the LookDev team. I worked on textures for the alien's military uniforms
    Created Color, Spec, Mattes and high detailed displacements maps
  • Mudbox, Zbrush, Bodypaint 3D, Photoshop
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  • Jonah Hex
    I worked on modeling and texturing. Textured super gun, gear room and conveyor belt. Modeled the Union chip Monitor and conveyor belt.
  • Maya, Bodypaint 3D, Photoshop
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  • NFL Promo
    I worked on modeling and texturing and I was in charge of all the infrastructure to make sure it was optimized for Hydraulx VFX pipeline.
  • Maya, Photoshop
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  • Land Of The Lost
    I was part of the LookDev team. I worked on textures for digital doubles for Dr. Rick Marshall, Will, Holly and also textured a giant tree, caldera eggs and other props. Also modeled rocks and tree vines for the environments. Created Color, Spec, Subsurface, Displacement, Mattes and Uvs.
  • Maya, Mudbox, Zbrush, Bodypaint 3D, Photoshop
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  • Night At The Museum
    I was part of a lighting team in charge of lighting the African mammals sequence.
    In this shot I lit, rendered and pre comp the mammoth and ostrich.
  • Used various R&H proprietary software packages
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  • Digital Sculpts
    Toht Bust-Up from Indiana Jones and Lars from Guitar Hero were created for Gentle Giant Studios I created a high-resolution model that was then printed out of a 3D printer for a physical sculpture.
  • Maya, Zbrush
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  • Amazing Life - THX
    Created textures for lotus, bellow plant and moth tree. For the lotus we 3D-scaned a real plant and I resurfaced, Uvs and textured. For the Passion flower I sculpted the shape and high frequency detail. For the moth tree I textured the trunk and branches.
  • Maya, Zbrush, Photoshop
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  • IronMan Mach 1
    I was part of a small crew of modelers, each of us generated parts of the suit using scan data. We applied a resurfacing method.
  • Maya, DigitalRaster NEX